Enabling Android Builds
- Install the android SDK to a common path
- Edit the TFS Build definition and in advanced settings find the "MSBuild Arguments" property and set it to "/p:AndroidSdkDirectory=E:\Android\android-sdk" obviously with the correct path
- Edit the *.csproj file for the android project and change the first line so that DefaultTargets="Build" become DefaultTargets="SignAndroidPackage".
- Queue a build in tfs - the APK should be put in the drop folder along with the other binaries.
Enabling iOS Builds
- Open up the iPhone *.csproj file in a text editor, change the first line so that DefaultTargets="Build" become DefaultTargets="Build;_TfsRemoteBuild". And add a conditional propertygroup and targets
<ServerAddress>Name or IP of Mac Build Server</ServerAddress>
<Target Name="_TfsRemoteBuild" Condition=" '$(BuildingInsideVisualStudio)'!='true' " DependsOnTargets="_RemoteBuild">
BSAT is the base64 encoded Pin you used to connect to the iOS build agent from Visual Studio
The server committed a protocol violation. Section=ResponseStatusLine
Failed to fetch manifest from the build server
- Ensure the build server and the Mac build server are running the same version of Xamarin
- Remember to use build server tags to mark any build controller you setup to build Xamarin builds so that you can filter by just compatible build servers when creating a build definition
- You will need to login to your build server setup your Xamarin license in visual studio - the licenses are stored in a common place so it shouldn't matter who you login as to set this up.